Xamarin Mono Mac Download




Introduction to Mono on macOS

Apple TV (running on the Mono runtime) Apple Watch (running on the Mono runtime) The advantage of using Xamarin on mobile platforms is that you can use the Xamarin Essentials library to interact with mobile platform APIs easily from.NET. It says Runtime Version: 4.0.3. If I go to location of that DLL, I am getting this location: C:Program Files (x86)Microsoft Visual Studio2017EnterpriseCommon7IDEReferenceAssembliesMicrosoftFrameworkMonoAndroidv6.0Mono.Android.dll. I am damn confuse what is version of Mono. And what is Mono.Android. The 'Visual Studio is currently running on Mono 5.2.0.104' message tells you what the Visual Studio for Mac is running on. It does not indicate what your project will be run with. Since upgrading to Visual Studio 2019 with Xamarin.Mac 5.6.0.2, our app now crashes fairly regularly in different areas of our code and on Mojave 10.14 only.

Start installation of Xamarin iOS & Mac on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for iOS & Mac. Alternatively you can clone the Xamarin open-source repo from GitHub, build it and install on the machine. Xamarin Studio 6.3.0.864 for Mac is free to download from our application library. Xamarin Studio for Mac belongs to Developer Tools. The latest installer occupies 130.7 MB on disk. Our antivirus check shows that this Mac download is safe.

Mono supports macOS version 10.9 (Mavericks) and later.

You can use Mono on macOS to build server, console and GUI applications. Read below for the options available for GUI application development.

Mac For Xamarin Development

If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read the description on MonoMac for more information on how to get started.

Installing Mono on macOS

Mono Runtime Mac

You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono.

Visit the download page to find the latest macOS package. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.

If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono.

The Mono package includes:

  • The Mono Runtime
  • GUI Toolkits: Windows.Forms and Gtk# for macOS.
    • Note: the MonoMac GUI toolkit for native macOS GUI development is currently a separate download.
  • SDK: C#, Visual Basic compilers, assemblers and tools
  • XSP ASP.NET server
  • Manual pages.

This package installs as a framework into /Library/Frameworks/Mono.framework (the same way the Java packages are installed). The executable binaries can be found in /Library/Frameworks/Mono.framework/Versions/Current/bin. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/Mono.framework/Versions/Current/man to your manpath. The macOS Mono package does not include Gtk#, XSP or mod_mono. These will have to be compiled from source.

Our packages currently require macOS 10.9 or better, for older versions, you will need to build from source code.

Using Mono on macOS

At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.

To build applications you can use “mcs”, to run then you can use mono.

From a Terminal shell, you can try it out:

Most users would be using the MonoDevelop IDE to create their projects.

You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac.

32 and 64 bit support

The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM.

Starting from Mono 5.2 the mono command defaults to 64-bit, you can use the --arch=32/64 switch to control the bitness.

The 64 bit support has a few limitations today:

  • Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.

Building Client Applications

There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:

ToolkitRuns on LinuxRuns on WindowsRuns on MacBinding StyleLicenseStatus
MonoMacnonoyesStrongly typed C# binding to Cocoa APIsMIT X11Actively developed, builds on the design lessons from MonoTouch but still incomplete. This will be the new default binding for Mono on macOS. Separate download.
Gtk#yesyesyesStrongly typed C# binding to the cross platform Gtk+ API. Applications look foreign on macOS.LGPL v2Actively developed, cross platform. Bundled with Mono.
Windows.FormsyesyesyesCross platform implementation of Microsoft’s Windows.Forms. Applications look foreign on macOS.MIT X11The Windows.Forms API was frozen in time by Microsoft. Bundled with Mono.
MonObjcnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.LGPL v3Actively developed. Separate download.
CocoaSharpnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.MIT X11No longer developed, no longer maintained, deprecated. Bundled with Mono.

Running Mono applications on macOS

Running applications on macOS is very similar to linux systems, from the terminal:

For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app

Windows.Forms

Mono Runtime For Mac Installer

Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application.

Third Party Libraries

ObjC# is a transparent two way bridge that allows the CLR to access the rich underlying ObjectiveC frameworks as well as providing direct access to the CLR frameworks from the ObjectiveC language.

Uninstalling Mono on macOS

Run this script in a terminal:

-->Xamarin

In this article, you'll learn how to install .NET Core on macOS. .NET Core is made up of the runtime and the SDK. The runtime is used to run a .NET Core app and may or may not be included with the app. The SDK is used to create .NET Core apps and libraries. The .NET Core runtime is always installed with the SDK.

The latest version of .NET Core is 3.1.

Supported releases

The following table is a list of currently supported .NET Core releases and the versions of macOS they're supported on. These versions remain supported either the version of .NET Core reaches end-of-support.

  • A ✔️ indicates that the version of .NET Core is still supported.
  • A ❌ indicates that the version of .NET Core isn't supported.
Operating System.NET Core 2.1.NET Core 3.1.NET 5 Preview
macOS 10.15 'Catalina'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.14 'Mojave'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.13 'High Sierra'✔️ 2.1 (Release notes)✔️ 3.1 (Release notes)✔️ 5.0 Preview (Release notes)
macOS 10.12 'Sierra'✔️ 2.1 (Release notes)❌ 3.1 (Release notes)❌ 5.0 Preview (Release notes)

Unsupported releases

The following versions of .NET Core are ❌ no longer supported. The downloads for these still remain published:

  • 3.0 (Release notes)
  • 2.2 (Release notes)
  • 2.0 (Release notes)

Runtime information

The runtime is used to run apps created with .NET Core. When an app author publishes an app, they can include the runtime with their app. If they don't include the runtime, it's up to the user to install the runtime.

There are three different runtimes you can install on macOS:

ASP.NET Core runtime
Runs ASP.NET Core apps. Includes the .NET Core runtime.

Xamarin Mono Mac Download

.NET Core runtime
This runtime is the simplest runtime and doesn't include any other runtime. It's highly recommended that you install ASP.NET Core runtime for the best compatibility with .NET Core apps.

SDK information

The SDK is used to build and publish .NET Core apps and libraries. Installing the SDK includes both runtimes: ASP.NET Core and .NET Core.

Dependencies

.NET Core is supported on the following macOS releases:

.NET Core VersionmacOSArchitectures
3.1High Sierra (10.13+)x64More information
3.0High Sierra (10.13+)x64More information
2.2Sierra (10.12+)x64More information
2.1Sierra (10.12+)x64More information

Beginning with macOS Catalina (version 10.15), all software built after June 1, 2019 that is distributed with Developer ID, must be notarized. This requirement applies to the .NET Core runtime, .NET Core SDK, and software created with .NET Core.

The installers for .NET Core (both runtime and SDK) versions 3.1, 3.0, and 2.1, have been notarized since February 18, 2020. Prior released versions aren't notarized. If you run a non-notarized app, you'll see an error similar to the following image:

For more information about how enforced-notarization affects .NET Core (and your .NET Core apps), see Working with macOS Catalina Notarization.

libgdiplus

.NET Core applications that use the System.Drawing.Common assembly require libgdiplus to be installed.

An easy way to obtain libgdiplus is by using the Homebrew ('brew') package manager for macOS. After installing brew, install libgdiplus by executing the following commands at a Terminal (command) prompt:

Mono Runtime Terminal

Install with an installer

macOS has standalone installers that can be used to install the .NET Core 3.1 SDK:

Download and manually install

As an alternative to the macOS installers for .NET Core, you can download and manually install the SDK and runtime. Manual install is usually performed as part of continuous integration testing. For a developer or user, it's generally better to use an installer.

If you install .NET Core SDK, you don't need to install the corresponding runtime. First, download a binary release for either the SDK or the runtime from one of the following sites:

  • ✔️ .NET 5.0 preview downloads
  • ✔️ .NET Core 3.1 downloads
  • ✔️ .NET Core 2.1 downloads

Next, extract the downloaded file and use the export command to set variables used by .NET Core and then ensure .NET Core is in PATH.

To extract the runtime and make the .NET Core CLI commands available at the terminal, first download a .NET Core binary release. Then, open a terminal and run the following commands from the directory where the file was saved. The archive file name may be different depending on what you downloaded.

Use the following command to extract the runtime:

Use the following command to extract the SDK:

Xamarin forms mac

Tip

The preceding export commands only make the .NET Core CLI commands available for the terminal session in which it was run.

You can edit your shell profile to permanently add the commands. There are a number of different shells available for Linux and each has a different profile. For example:

  • Bash Shell: ~/.bash_profile, ~/.bashrc
  • Korn Shell: ~/.kshrc or .profile
  • Z Shell: ~/.zshrc or .zprofile

Edit the appropriate source file for your shell and add :$HOME/dotnet to the end of the existing PATH statement. If no PATH statement is included, add a new line with export PATH=$PATH:$HOME/dotnet.

Also, add export DOTNET_ROOT=$HOME/dotnet to the end of the file.

This approach lets you install different versions into separate locations and choose explicitly which one to use by which application.

Install with Visual Studio for Mac

Visual Studio for Mac installs the .NET Core SDK when the .NET Core workload is selected. To get started with .NET Core development on macOS, see Install Visual Studio 2019 for Mac. For the latest release, .NET Core 3.1, you must use the Visual Studio for Mac 8.4.

Install alongside Visual Studio Code

Visual Studio Code is a powerful and lightweight source code editor that runs on your desktop. Visual Studio Code is available for Windows, macOS, and Linux.

Xamarin mono for mac downloadDownload

While Visual Studio Code doesn't come with an automated .NET Core installer like Visual Studio does, adding .NET Core support is simple.

  1. Download and install Visual Studio Code.
  2. Download and install the .NET Core SDK.
  3. Install the C# extension from the Visual Studio Code marketplace.

Install with bash automation

The dotnet-install scripts are used for automation and non-admin installs of the runtime. You can download the script from the dotnet-install script reference page.

The script defaults to installing the latest long term support (LTS) version, which is .NET Core 3.1. You can choose a specific release by specifying the current switch. Include the runtime switch to install a runtime. Otherwise, the script installs the SDK.

Mono For Mac Os

Note

The command above installs the ASP.NET Core runtime for maximum compatability. The ASP.NET Core runtime also includes the standard .NET Core runtime.

Docker

Containers provide a lightweight way to isolate your application from the rest of the host system. Containers on the same machine share just the kernel and use resources given to your application.

.NET Core can run in a Docker container. Official .NET Core Docker images are published to the Microsoft Container Registry (MCR) and are discoverable at the Microsoft .NET Core Docker Hub repository. Each repository contains images for different combinations of the .NET (SDK or Runtime) and OS that you can use.

Microsoft provides images that are tailored for specific scenarios. For example, the ASP.NET Core repository provides images that are built for running ASP.NET Core apps in production.

For more information about using .NET Core in a Docker container, see Introduction to .NET and Docker and Samples.

Mono Runtime For Mac Catalina

Next steps

Mono Framework Mac

  • How to check if .NET Core is already installed.
  • Working with macOS Catalina notarization.
  • Tutorial: Get started on macOS.
  • Tutorial: Create a new app with Visual Studio Code.
  • Tutorial: Containerize a .NET Core app.

-->

Required Components

To build for Xamarin.iOS, the following are required:

  • the latest version of Visual Studio
  • the latest iOS SDK
  • the latest version of Xcode
  • the minimum version of macOS required by Xcode

For specific version requirements, refer to the latest Xamarin.iOS release notes.

The latest version of Xcode can be downloaded from the iOS Developer Center (login required), or via the Mac App Store:

Mac Installation

Download Xamarin For Mac

For instructions on installing Xamarin.iOS on a Mac, visit the Mac Installation guide.

Windows Installation

Xamarin Mono Download

For instructions on installing Xamarin.iOS on a Windows machine, visit the Windows Installation guide.

Development and Device Provisioning

Xamarin Mono For Mac Download

Once you have successfully installed Xamarin.iOS, learn how to provision your iOS device so that you can develop and test a Xamarin.iOS application on device.





Comments are closed.